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You Must Build A Boat is a funny and frantic base-management game with some match-3 gameplay that takes place during dungeon raids. The menus and match-3 tile selections are all very touch-friendly, and the game lends itself well to quick drop-in and drop-out play sessions.
The simple match-3 combat and exploration system make it a good game to keep on the side or play before bed.
The goal is, evidently, to build a boat. You acquire loot and companions while capturing monsters to help upgrade your existing boat until it is large enough to complete the game.
Simplistic pixel graphics make sure that the title won't overtax tablets or low-end laptops. Hexcells Infinite is a chill puzzle game that plays somewhat like Minesweeper.
The visual design is very bright, clean and minimal but also animated in a lively fashion. Your task is to identify tiles that are part of a hidden pattern while removing excess tiles.
As you click, some tiles show a number that tells you how many adjacent tiles should remain, and it's up to you to logic your way through increasingly challenging and randomized puzzles.
With the primary actions being touch and touch-and-hold replaced by left click and right click on a mouse , Hexcells is a good choice for unwinding at the end of the day or playing something innocuous in a public space.
The Civilization series took a slight turn with Beyond Earth in , placing players in a distant and technologically advanced time period. But it remains a sprawling, turn-based strategy game that's as much about fighting as it is about diplomacy.
A year after release, the developer patched in native touch-screen support, bringing the game in line with prior Civ games, to help you become a literal armchair general.
As with other Civ games, Beyond Earth is a "4X game" explore, expand, exploit, exterminate that has you building up resource tiles, encountering potential foes and allies and managing a whole bunch of resources.
Competitive and cooperative multiplayer is also a long-time staple of the series, so turn that Wi-Fi switch on. Originally released on mobile platforms, The Room later saw a Windows release with full touch support.
The Room — and its sequel, The Room Two — present the player with a series of puzzle boxes that need to be manipulated, turned, dialed, looked at and otherwise handled to unlock a compartment that hides another box.
The puzzles become increasingly difficult, and there's little in the way of narrative, save for what's teased to the player on the periphery with short notes.
This War of Mine is a dreary civilian's perspective of a devastating domestic war. It was released on PC alongside mobile platforms and retains the touch-screen support seen in the Android and iOS versions.
If you don't mind the bleak setting, then you're in for a tense time of managing bare-minimum resources among a gang of survivors holed up in a dilapidated house.
Venturing out to gain food and medical supplies can lead to chance encounters with other survivors, and these meetings don't always go smoothly.
In this resource-management game, your people are given tasks, such as building workstations or clearing debris, with simple taps to guide the individuals around.
Encounters with other people and the use of weapons take place in real time, so be prepared for some quick responses.
Also be prepared to face the stark realities of food shortages, poor sleeping accommodations and other problems that affect party-member morale.
Enemy Unknown and its expansion, Enemy Within, can be played with a native touch-input control scheme. Half of the game is spent building your base up to defend against alien invasions, picking squad members and choosing which weapons system to research next.
The other half is spent in the field fighting the invaders in gridded, turn-based combat. A squad of specialist soldiers can be issued commands to move on and fire upon targets, and the game is devoid of any direct aiming or time-sensitive inputs.
XCOM is among the beefier titles on this list, so older touch devices may not be able to run this title at workable frame rates. Newer, integrated graphics processors on Intel CPUs should be able to play on low or medium settings.
SpaceChem might bend your mind a bit if you're not immediately inclined to multitasking or seeing the bigger picture in a puzzle game. By touching nodes on guided tracks called "waldos" you need to re-create an arrangement of atoms shown on the right side of the screen.
Everything takes place on a grid; here, you slide atoms around on the tracks until you get enough of them in the correct arrangement.
It's the kind of thing that will come easier to some than it will to others. Comment on Torchlight 2, while it works well on a basic level with the stylus since you do need to be able to right click , you can't zoom, and some things like standing in place pretty much requires a key bound to it.
I used a premade character for Torchlight so I'll assume you need. Keyboard for character names. I tried it this morning, it is fairly poor to control.
Though it is possible. Couldn't image it without a mouse and keyboard though. I see, haven't tried it myself. I've seen my cousins play it on their ipad and damn they are good with just touch screen controls.
It's kind of a bummer that I see a lot more games being ported to iOS etc with proper touch support yet many x86 games just don't have it. I'm mostly playing Civ v and Hearthstone right now and even hearthstone will be coming to iOS soon enough.
I was considering this game The game seems to be running just well using stylus. With finger the problem is moving the screen since you can't hover the cursor at the edge of the screen.
Also, you probably still want the keyboard to be able to highlight containers etc. EE will work as well. I've been playing a lot of Avernum: Escape from the Pit a Remake of the first entry for the Exile series , and found you can actually solve the "side screen panning issue" really nicely by setting the game up to play in windowed mode - doing so means just hovering your stylus to any edge will pan - it's really intuitive!
Oh yeah - probably a good idea to add that to the list as well - I expect other titles from spiderweb software should work as well, but keyboard may be required for the non-remake exile series So it is running fine, but I suggest rotating your display and holding the tablet vertical, maximizing the screen, and doing full screen, launch using Gameplay, and set a controller up for yourself upload it for everyone as well!
I had to use the keyboard for much of it, since it is a mix of touch and controller. I was thinking of playing touchscreen-only games on it.
The issue I have is touch input doesn't work correctly. I and what version were you using. I tried Pokemon Black and seemed fine.
But I didn't go to far in. Not steam version though. A Dev for Skulls of the Shogun said that steam uses older API's for their game so they don't have touch controls implemented on steam yet on the MS store their game is fully touch compatible.
I think if Steam started promoting touch games, adding a "touch support" to their compatibility panel like "full controller support", that would help the scene.
Too bag Gabe Newell busted on Windows 8 though. I originally had not listed games of the Windows Store, as they were easier to find than those not listed.
And yes I am aware it doesn't cost that little. I will be adding it to the list. Just updated a few games to the list. If anyone bought a whole bunch of games from the Thanksgiving sale off Steam, let us know if they work.
If I have time tonight ill download the demo and give it a try to see if it looks like there is good enough support to add it to the list. I still haven't had time to load it up.
I just started having the great wake on sleep crap. So it's been dead every time I go to use it. More so playable with a mouse and using awsd.
I have to say wasn't expecting that game to be as entertaining. Extremely well done game. Just wanted to add in that Frozen Synapse seems to work pretty well as well with the stylus, though only partially.
Right clicking with the stylus button to assign commands is excellent, and better, imo than using a mouse.
I bought it in hopes, but it didn't seem to support it very well IMO so I didn't add it to the list. I'll check it out again.
Imagine my disappointment when I bought scribblenauts off the new humble bundle only to find that it doesn't accept stylus inputs for writing.
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